Anna

Experience Designer shaping immersive digital & physical spaces that captivate and connect.

User Interfaces, Immersive Experiences, Human-Centered Design

Monnett

Richmond—Virginia

Designer

Anna

Experience Designer shaping immersive digital & physical spaces that captivate and connect.

User Interfaces, Immersive Experiences, Human-Centered Design

Monnett

Richmond—Virginia

Designer

Anna

Monnett

Experience

Designer

Selected

projects

(4)

Selected

projects

(4)

Selected

projects

(4)

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Role

Experience Concept Development

Visual Design & Branding

Prototype Design

Overview

Designed an immersive Animal Crossing Camp that brings the game’s charm to life through interactive spaces, hands-on activities, and playful exploration, blurring the line between digital and physical experiences.

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Role

Strategist

Visual Design & Branding

UX/UI Design

Overview

Evergreen helps users balance work, school, and self-care through a dynamic Forest Visualization, self-care challenges, and weekly reflections—empowering sustainable wellness with visual progress and encouragement.

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Role

Brand Development

User Interaction Design

Overview

Designed the brand identity, experience strategy, and merchandise for the Manila 2036 Olympics, blending Filipino heritage with innovation to create a vibrant, inclusive, and sustainable Games.

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Role

Visual Design & Branding


Overview

Hemp Hulk is a hemp protein brand focused on delivering sustainable, nutritious, and powerful plant-based products for fitness enthusiasts and health-conscious individuals.

Experience Designer
blending creativity and
strategy to craft digital
and physical experiences.

Who's Anna?

If my design process were a movie, it’d be Alien—unexpected twists, problem-solving under pressure, and occasionally questioning my own creations. But that’s the fun of it! I design experiences that bridge the digital and physical, taking inspiration from life’s small moments—the way a well-placed button makes an interface intuitive or how a space invites people to explore.


At my core, I’m a game-obsessed problem solver. Games teach you everything about engagement, flow, and how to keep people coming back. I bring that mindset into every project, making interactions feel seamless, exciting, and fun.


Skilled in: Figma, Adobe CC, Procreate, 3D Modeling



Experience Designer
blending creativity and
strategy to craft digital
and physical experiences.

Who's Anna?

If my design process were a movie, it’d be Alien—unexpected twists, problem-solving under pressure, and occasionally questioning my own creations. But that’s the fun of it! I design experiences that bridge the digital and physical, taking inspiration from life’s small moments—the way a well-placed button makes an interface intuitive or how a space invites people to explore.


At my core, I’m a game-obsessed problem solver. Games teach you everything about engagement, flow, and how to keep people coming back. I bring that mindset into every project, making interactions feel seamless, exciting, and fun.


Skilled in: Figma, Adobe CC, Procreate, 3D Modeling



Experience Designer
blending creativity and
strategy to craft digital
and physical experiences.

Who's Anna?

If my design process were a movie, it’d be Alien—unexpected twists, problem-solving under pressure, and occasionally questioning my own creations. But that’s the fun of it! I design experiences that bridge the digital and physical, taking inspiration from life’s small moments—the way a well-placed button makes an interface intuitive or how a space invites people to explore.


At my core, I’m a game-obsessed problem solver. Games teach you everything about engagement, flow, and how to keep people coming back. I bring that mindset into every project, making interactions feel seamless, exciting, and fun.


Skilled in: Figma, Adobe CC, Procreate, 3D Modeling



Want to take a look at my resume?